Set code TORReleased Cards in set 143With secrets 143Series Premier set
Torment was released on 4 February 2002. It follows Chainer, a Cabal Dementia Summoner, and is the first set of the block to centre on a single colour, black. The set has 143 collector numbers and 286 printings once nonfoil, foil and etched finishes are counted, with the standard-frame run numbered 001 to 143 and showcase, borderless, extended-art and other treatments after it. The buyer's guide below lists the products Wizards of the Coast made for the set.
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What's in the set
How the set breaks down by rarity.
Released 4 February 2002Collector numbers 143Printings 286, counting nonfoil, foil and etched foil separatelyStandard frame 001 to 143Booster types Booster
Rarity
Cards
Where to find them
Checklist
Common
110
55 in the standard frame (001 to 143)
Uncommon
88
44 in the standard frame (001 to 143)
Rare
88
44 in the standard frame (001 to 143)
Chase cards
The cards collectors chase most in this set. Tap a card to tick it.
Chase #1
Rare, foil; creature; first printed in this set. Art by Jim Nelson.
Chase #2
Common, foil; instant; first printed in this set. Art by Greg Hildebrandt.
Chase #3
Uncommon, foil; land; first printed in this set. Art by Don Hazeltine.
Chase #4
Rare, foil; instant; first printed in this set. Art by John Avon.
Chase #5
Rare, foil; sorcery; first printed in this set. Art by Anthony S. Waters.
Chase #6
Uncommon, foil; sorcery; first printed in this set. Art by Ron Spears.
Chase #7
Rare, foil; creature; first printed in this set. Art by Brian Snõddy.
Chase #8
Uncommon, foil; creature; first printed in this set. Art by John Avon.
Chase #9
Rare, foil; legendary creature; first printed in this set. Art by Mark Zug.
Chase #10
Rare, foil; creature; first printed in this set. Art by rk post.
Chase #11
Rare, foil; sorcery; first printed in this set. Art by Greg Staples.
Chase #12
Uncommon, foil; instant; first printed in this set. Art by Anthony S. Waters.
Chase #13
Rare, foil; sorcery; first printed in this set. Art by Darrell Riche.
Chase #14
Common, foil; creature; first printed in this set. Art by Dana Knutson.
Chase #15
Rare, foil; sorcery; first printed in this set. Art by Eric Peterson.
Chase #16
Rare, foil; enchantment; first printed in this set. Art by John Matson.
Pull rates aren't published. What the listings guarantee is what each pack contains, so the number of packs tells you what you'll open. Greyed items are in the line-up but not stocked here.
Not stocked
36packs
Booster Box
36 packs · each pack: Booster Pack: drawn from the set's 143 cards across its rarities. A sealed display box of booster packs
Not stocked
0packs
Theme Decks
0 packs · each pack: Booster Pack: drawn from the set's 143 cards across its rarities. Four pre-constructed theme decks: Grave Danger, Insanity, Sacrilege and Waking Nightmares.
For parents
Buying for a child?
Magic is a 13+ game. Wizards of the Coast rate Magic: The Gathering for ages 13 and over, so younger children will want an adult to help them learn.
Which pack is which? Draft and Set Boosters are the everyday packs for opening and playing. Collector Boosters cost more and hold more foils and special frames, so they suit collectors.
Boxes are the safe buy. A sealed box has a known number of packs, so you can see exactly what you are paying for.
Check the language. Cards in these listings are in English.
A tasteBooster Box The smallest way into the set
The presentBooster Box A sealed box with a known pack count
For the collectorBooster Box The most packs in one sealed purchase
Full card checklist
All the cards in the set. Tap a row to tick it. Search by name, number or illustrator.
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