Set code EXOReleased Cards in set 143With secrets 143Series Premier set
Exodus was released on 15 June 1998. It is the third Rath Cycle set, in which the Weatherlight crew recovers the Legacy pieces and Sisay and escapes through a portal off Rath. The set has 143 collector numbers and 143 printings once nonfoil, foil and etched finishes are counted, with the standard-frame run numbered 001 to 143 and showcase, borderless, extended-art and other treatments after it. The buyer's guide below lists the products Wizards of the Coast made for the set.
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What's in the set
How the set breaks down by rarity.
Released 15 June 1998Collector numbers 143Printings 143, counting nonfoil, foil and etched foil separatelyStandard frame 001 to 143Booster types Booster
Rarity
Cards
Where to find them
Checklist
Common
55
55 in the standard frame (001 to 143)
Uncommon
44
44 in the standard frame (001 to 143)
Rare
44
44 in the standard frame (001 to 143)
Chase cards
The cards collectors chase most in this set. Tap a card to tick it.
Chase #1
Rare, nonfoil; land; first printed in this set. Art by Kev Walker.
Chase #2
Rare, nonfoil; enchantment; first printed in this set. Art by Pete Venters.
Chase #3
Rare, nonfoil; enchantment; first printed in this set. Art by Jeff Laubenstein.
Chase #4
Rare, nonfoil; instant; first printed in this set. Art by Brom.
Chase #5
Rare, nonfoil; enchantment; first printed in this set. Art by Keith Parkinson.
Chase #6
Rare, nonfoil; artifact; first printed in this set. Art by Doug Chaffee.
Chase #7
Rare, nonfoil; enchantment; first printed in this set. Art by Daren Bader.
Chase #8
Rare, nonfoil; creature; first printed in this set. Art by Ron Spencer.
Chase #9
Rare, nonfoil; artifact; first printed in this set. Art by Scott M. Fischer.
Chase #10
Rare, nonfoil; sorcery; first printed in this set. Art by Jim Nelson.
Chase #11
Rare, nonfoil; legendary creature; first printed in this set. Art by Terese Nielsen.
Chase #12
Uncommon, nonfoil; instant; first printed in this set. Art by Richard Kane Ferguson.
Chase #13
Common, nonfoil; instant; first printed in this set. Art by Scott M. Fischer.
Chase #14
Rare, nonfoil; enchantment; first printed in this set. Art by Stephen Daniele.
Chase #15
Rare, nonfoil; artifact; first printed in this set. Art by DiTerlizzi.
Chase #16
Rare, nonfoil; enchantment; first printed in this set. Art by Brom.
Pull rates aren't published. What the listings guarantee is what each pack contains, so the number of packs tells you what you'll open. Greyed items are in the line-up but not stocked here.
Not stocked
0packs
Booster Box
0 packs · each pack: Booster Pack: 15 cards, 11 commons, 3 uncommons and 1 rare. A sealed display box of booster packs
For parents
Buying for a child?
Magic is a 13+ game. Wizards of the Coast rate Magic: The Gathering for ages 13 and over, so younger children will want an adult to help them learn.
Which pack is which? Draft and Set Boosters are the everyday packs for opening and playing. Collector Boosters cost more and hold more foils and special frames, so they suit collectors.
Boxes are the safe buy. A sealed box has a known number of packs, so you can see exactly what you are paying for.
Check the language. Cards in these listings are in English.
A tasteBooster Box The smallest way into the set
The presentBooster Box A sealed box with a known pack count
For the collectorBooster Box The most packs in one sealed purchase
Full card checklist
All the cards in the set. Tap a row to tick it. Search by name, number or illustrator.
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